One new interview with Press, Ubisoft CEO Yves Guillemot said toxicity in the gaming industry stems from the necessary “friction” in the creative process. The bottom line was that it was almost inevitable. Two years have passed workplace calculation regarding sexual harassment, bad behavior and eyebrow tattooing to the publisher behind it Assassin’s Creed and Far Cry, it sounded tone-deaf at best and confirmation of infighting between the development teams at worst. When asked to clarify his words, Ubisoft provided my box With a more detailed explanation from the CEO.
“I want to be clear, as I’ve said before, there is no place for toxicity at Ubisoft or in our industry,” Guillemot said in a statement. “Sometimes when I talk about friction, I’m thinking about the creative tension that’s common and vital in innovative companies like ours, where people have the freedom to challenge ideas and have heated but healthy discussions.”
Strong policies, values, and appropriate procedures are essential to prevent this tension from becoming negative, or to address it if it occurs. The last two and-[a]-We’ve made a lot of progress on this front to deliver safe and great experiences to all our teams for half a year now. A healthy, respectful work environment is our top priority, and we’re pleased to say that, based on our recent surveys, our team members are confident we’re on the right track.
“Hot but healthy” is at the heart of some of the biggest complaints from current and former Ubisoft employees. These are my box talked to often described an atmosphere in certain studios that rewarded violence and ostracized those with less institutional authority who called it out. Whether it’s a manager, design lead, or director, respectfully questioning them or taking a principled stand during a team meeting can win over a dissenting employee. stopped a project or they put their careers on hold indefinitely.
This is one of the cruel ones Said to be Michel Anselthe designer behind it Rayman and original Beyond Good and Evil who was chosen to direct the sequel. According to a 2020 study by a French newspaper Let it go, Angel was erratic, would make impossible demands, and berate employees when he didn’t like the work they were giving him. Three sources are familiar Beyond Good and Evil 2‘s development at Ubisoft Montpellier felt that the allegations in the report were true and that Ansel’s reputation as a toxic manager was well known within the company.
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Did Guillemot know? Let it go informed he cited a meeting in 2017 where, when confronted with complaints about Ansel, the CEO allegedly said that Ansel’s stardom in the games industry was both beneficial to Ubisoft’s public perception and made it harder to manage, and that it would apply to employees. representatives and HR to protect the people working under him. Angel was investigated and eventually resigned in September 2020, pending larger workplace charges.
One recent interview with Axios, Guillemot claimed he was unaware of anyone’s misconduct. “You understand that the events were very close to you, if you knew, you would not accept,” he said. “You’re upset that it could happen and you didn’t see it coming.” But again, the CEO gave a controversial answer as to why a culture that protects and shields bad actors remains under his watch.
“We weren’t organized enough to spot and fix problems,” he said Axios. “The company worked and there were ways of doing things. And then a new generation of young people came [into the company] with different needs. And we had to adapt. I think we didn’t adapt quickly enough to what people expect and need.”
A comment blaming a workplace settlement that included allegations of sexual abuse in the generational divide, It was mocked on the internet. Guillemot did not attempt to clarify this, and Ubisoft declined to comment today. my box asked about a pattern of controversial proposals from the person leading the cultural transformation of publishing.