Cover Reveal – Dragon Age: The Veilguard

367 Reveal Hero

This month, Dragon Age: The Veilguard (you read that right – Dreadwolf is no more) graces the cover. Game Reporter. After years of development on Baldur’s Gate and its sequel early in its history, BioWare set out to create its own fantasy RPG. That series began in 2009 with Dragon Age: Origins. It was followed by Dragon Age II in 2011, then Dragon Age: Inquisition in 2014. Although the history of the Dragon Age series has had its ups and downs, fans have been patiently waiting. BioWare is returning to the franchise, and 2024 is finally the year.

We visited BioWare’s Edmonton, Canada office for an exclusive look at Dragon Age: The Veilguard, including a look at the character’s creator, his prologue and opening missions, and more. We spoke with many of the game’s hosts about the name change, the series’ shift to real-time combat, the variety of companions (and the relationships you can form with them), and the central location of The Veilguard. In our 12-page cover story for Dragon Age: The Veilguard, you can learn about the titular Veilguard, Solas’ role in the game, and more.

But there are plenty of other great reads in this issue Game Reporter! Some of us check out new games, interview developers, and more. For Summer Game Fest and the non-E3 weekend, we flew to Los Angeles, California to attend various other events. Our previews section is full of new details about upcoming releases that we can’t wait for.

Brian Shea flew to Warsaw, Poland to check out two upcoming releases – Frostpunk 2 and The Alters – and he left excited for both. Jon Woodey went hands-on with Final Fantasy XIV’s upcoming Dawntrail expansion (and talked to director Naoki Yoshida, too), and as someone with 8,000 hours in the game, his words are the ones you want to read.

On the freelance front, Charlie Wacholz writes that last year’s Dave The Diver is one of the best game descriptions of the rewards and struggles of working in the food and beverage industry, and Grant Stoner talks about the development and growth of the process with Sony and Microsoft. history of the company’s Adaptive and Access controllers. Ashley Bardhan spoke to several horror game developers this summer about why the charming town known as Silent Hill was such an important location for Konami’s horror masterpiece.

As always, you’ll find an editor’s note from editor-in-chief Matt Miller, reviews from various freelancers and staff editors, a Top 5 list (hint hint: dragons), and more. you can find.

Here’s a closer look at the cover:

Not yet a print subscriber but want this issue? Well, you’re in luck! A subscription today or in the next few days will get you a hard copy of this issue! you can join the ranks Game Reporter print subscribers through our new independent print subscription! Simply head here Sign up for a year or two at a fraction of the cost of purchasing issues individually! You can even gift a print subscription to your favorite player!

SUBSCRIBE TO THE PRINT MAGAZINE

You can also try to capture Game Reporter The golden version of the case. Limited to a numbered print per issue, this premium version Game Reporter not available for sale. Check out our drawing to learn about where you can get a copy Twitter, Facebook, TikTok, Instagram, Blue skyand Topics Stay tuned for scores and more details in the coming weeks. Click here to read more about Game Reporter Gold.

Print subscribers can expect their issue to arrive in the coming weeks. The digital edition launches on June 18 for PC/Mac, iOS and Google Play. Individual print copies will be available available for purchase at GameStop in the coming weeks.

Exit mobile version