Art shows one of the new Warlock Exotic helmets from Destiny 2's Season of Plunder.

Image: Bungie

Fate 2looting season it turned out to be a surprisingly pleasant scam so far with the space pirate fantasy, but not without its problems. The biggest one came this week when a new story quest required players to kill 50 champions before advancing. Bungie decided to auto-complete the challenge for players a day later, but the situation sparked a fierce new debate over fundamental problems with how the game currently plays.

Season 18 is all about raiding pirate hideouts and hunting for buried loot. as it revolves around a new activity called Ketchcrash. Each week, players raid a Fallen pirate ship in Ketchcrash, then complete an expedition to find a treasure and finally meet them. against a new pirate boss to advance the story. It’s simple and it’s repetitive but also a great time.

However, this week players were required to kill 50 champions in addition to completing the expedition. These are tougher versions of regular enemies whose shields can only be lowered by special weapon loadouts. They’re also rarely found in the game’s most common modes, making it a potentially huge hurdle for many players to overcome. A weekly questline that might normally take an hour will now require a lot of tedious grinding. That is, unless players increase the game’s difficulty, and this is where the argument begins.

Players are waiting to board the Spider's Ketch in search of adventure.

Image: Bungie

Bungie 50-champion contract earned bonus progression for playing Ketchcrash on Master difficulty. How much more progress? Thirteen times more effective enough to fulfill the requirement in a single mission. Master Ketchcrash is 1600power activity, however, and there is no adaptation for it. This means that players who wish to participate must have a power level of around 1580.Being willing to play with mates or use Bungie’s LFG (group looking) tool Fate 2 companion program.

Tale 2 özü, digər atıcılardan fərqli olaraq, ən yaxşı məzmunu üçün oyundaxili uyğunlaşdırma etməyəcək. “Düşünürəm ki, uyğunlaşma digər oyunçuları sizin üçün birdəfəlik istifadə edə bilər” dedi o vaxtkı yaradıcı direktor Luke Smith said in 2015 while defending the practice. “The reason people leave vacations is because there’s no consequence to them leaving, it’s just punishment for the disposable person on the other end of the line. Emotionally, it’s quite difficult for me to put groups of players through that.”

For obvious reasons, many players do not meet the requirements of Master Ketchcrash and do not want to use a separate program to beg strangers to play with them. So Bungie decided to fix things. “Due to the completion requirement being too high for many players, we’ve auto-completed the Champions Defeat objective for the Season of the Thief’s Sails quest this week,” the studio said. announced on Twitter last night.

The tweet has now spawned thousands of replies and retweets as players debate whether or not it was correct. “Good,” one person wrote. Another wrote “babies”. Some of the answers were more substantive. To the people saying “just master”… not everyone can master, not many people have free time, just chill please,” read one comment. “Then don’t do it lol why do video games have to fit your schedule?” another player replied. “In turn, they make the whole game free…”

To me, the fact that the debate is raging over something so seemingly small shows that there are deeper issues at play. The real issue, I think, is that there is a full version of it Fate 2 Most players never get to interact because it’s unnecessarily tied up behind outdated progression mechanics and Bungie’s strange indifference to matchmaking. The problem isn’t that Bungie accidentally imposed a quest requirement to complete game content, it’s that Bungie still seems willing to keep end-game content out of the reach of most players.

A giant security guard fires at the Guardians.

Image: Bungie

The truth is, Master Ketchcrash is a lot of fun, especially this week’s version. It’s hard, but not too hard. You don’t need some superstructure from A Fate 2 to survive you need a thoughtful loadout with some synergies to be impressive but not completely useless. The early stages of a mission where you can normally sleepto walk Getting through AFK or at all requires some spatial awareness and overall focus to survive and complete the objective.

The mission switch indicates no radar, which really increases the tension, and if the entire team doesn’t stay on their toes and wipe out, everyone retreats into space. The final boss battle, meanwhile, has you trying to hold your own against a small army of pirates on the ship’s bridge as different types of enemies flood the screen from different directions. This is the best time I’ve ever had Fate 2 there’s no reason why it shouldn’t be more readily available to anyone outside of the raid and playing the game after a while.

Power level, that is Fate The slang for a weird number that represents how long you’ve played the game and how difficult various activities will be has been deprecated for some time in the game’s current seasonal model. When did this become clear? Witch Queen released with Legendary build for the campaign, making it the best in series history and basically ignored this mechanic entirely. The mode is adapted to a certain level of difficulty and does not change no matter how hard you grind.

Destiny 2 Guardians are about to board an enemy ship.

Image: Bungie

Traditionally raids Fate 2‘s toughest content is now in a similar boat, as their recommended power levels quickly fall behind each new season. Raids are still difficult due to the esoteric puzzles and unique boss encounters, but the only thing stopping most new players from at least trying them out is that they still don’t support normal matchmaking.

For a long time, the idea of ​​not letting players match up for raids was that they required intense communication and close coordination, and trying to do it with five other strangers without microphones would be bad. non-so that-the hidden truth is that players do exactly that all the time using Bungie’s LFG app. At any given time, you will find players at various stages of the raid asking for people to join them and kwtd (know what to do). Sometimes they will have microphones. Sometimes they won’t. Some players, known as sherpas, go out of their way to find newbies to teach. Most of the time, it’s enough to just walk in and let the veterans take you through. There are hundreds of written instructions and YouTube videos that will show you what to do just as quickly, if not faster.jokes more than 5 people in team chat.

Bungie understands that forcing players to do so much outside of the game wears thin. Last month, it announced a set of improvements to the social featureA feature that includes adding LFG tools directly to the game Light fall expansion is coming next February. Not sure how it will all work, but hopefully we’re getting closer to a day where everyone can visit. Fate 2visit their social center, submit a request, and then join the fire team in their desired activity so they can complete it.

Fate 2 it’s a fantastic game. hopefully When it reaches its 10th anniversary, every player will be able to experience the best it has to offer without first having to navigate the Byzantine labyrinth. I’m tired of my friends rolling their eyes every time I try to explain to them what they need to do before I start showing them the really cool stuff.

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