While Rockstar has been busy cleaning the internet of any early gameplay, fans have been busy piecing together a map of GTA 6’s location based on clues from these leaked images. The project is reminiscent of GTA V, a fan-made map created by GTA Forum users who used the game’s promotional images and screenshots to get an early look at Los Santos. This time, a bare map is created using the in-game coordinates shown in the leak to figure out where each location sits in relation to the rest of the locations. These cartographers had to get creative to get around Rockstar’s copyright restrictions, with much of the main GTA Forums discussions working on how to most accurately map the leaked content without including images that cannot be posted to the community. Other projects organized outside of the forums have more complete maps in the works, including minimap segments taken from leaked footage. A map posted by the Church of GTA has some speculative roads and boundaries, as well as more concrete details taken from leaks.

Shift gears to Call of Duty now. Modern Warfare II’s beta is in full swing, and one of the hottest topics discussed by players is the lack of nameplates on enemies, with many calling for the feature to be brought back in the name of improved visibility. In previous Call of Duty titles, enemy players’ names were displayed in red above their heads, indicating that they were enemies rather than teammates. Not so in the Modern Warfare II beta, where players reported regularly shooting at their teammates because it wasn’t clear who was the enemy or not.

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