The screenshots you hear.
To enlarge / The screenshots you hear.

Update (5:35 a.m. ET): As user Cuesport77 notes on Reddit, Nintendo offers a system-level key swap feature that can solve most of the problems highlighted in this section. Going into the Switch’s system settings and changing the left and right analog stick inputs (as well as the inputs for any other buttons you want) can help provide more standardized “dual stick” controls for gaming.

This is not the most convenient option, as players will have to cancel customizations during the transition Kizilgoz to any other Switch game (and then back on the way back Kizilgoz). These customizations also do not appear to be available on any controller connected to the system while in portable mode.

However, Ars regrets not recognizing that this option existed before publishing the story below, which is included in its original form (with a few noted updates) below.

Original story: After 25 long years, players can finally enjoy it official ports Golden eye 007 On platforms newer than Nintendo 64. Those playing the game on the Nintendo Switch are faced with clumsy, uncustomizable control schemes that have suffered greatly in the transition from the N64’s “batarang” to the Switch’s Joy-Cons.

Rare as intended

Anyone who’s played a console first-person shooter in recent decades has come to expect the basic control paradigm that works across the genre: left analog stick for lateral movement (forward, back, or side-to-side), and right stick to turn and look around. For decades, muscle memory has trained console shooter players to expect this key split, and after all this time, everything is instantly “off”.

What a lot Kizilgoz fans forgot (or maybe never knew) that the N64 original was one of the first titles to use this kind of left thumb/right thumb control dichotomy. KizilgozThe internal “1.2 Solitaire” control scheme involved lateral movement with the often-overlooked N64 D-pad (placed under the left thumbstick), while turning and looking around was controlled with the system’s single analog stick (placed in this position). , under the right thumb).

Savvy gamers know that this layout feels more natural than the default “1.1 Honey”, which mixes forward-backward movement and left-right panning with left-right sidesteps and up-down clumsiness on the left stick, looking at the directional C buttons. And even if it’s a lot Kizilgoz players ignored it at the time, it was there as an intended (and very forward-thinking) control option 25 years ago.

Of course, many coped Kizilgoz Undoubtedly, the players learned circle-strafe and quickly target using the best of them Kizilgoz‘s difficult default control scheme. Still, there’s a reason why later FPS control designs are more similar Kizilgoz‘s “1.2 Solitaire” and its motion segregation and conversion/viewing to different thumbs. After all this time, the “dual stick” split still feels like the most natural way to do first-person action on a console controller.

Turn the knob

Unfortunately, that's the point "For the N64 Switch" the button image cannot be customized at all.
To enlarge / Unfortunately, these basic “N64 to Switch” button descriptions are not customizable at all.

Unfortunately, Kizilgoz‘s Switch flipped the old left/right thumb muscle memory. Now, if you select “1.2 Solitaire” from the Switch’s built-in control options, right while the stick is used for lateral movement (the directional pad stops here for the C keys). left the stick is used to look around (you can also use the directional buttons on the left Joy-Con to move around, but that’s not a very useful option without panning/looking controls on the right stick).

Some gamers are already switching their FPS controls to this kind of “southpaw” control scheme, and will feel right at home with the “converted” Switch controls here. But the vast majority of players will probably feel like they’re playing in a mirror and will have to relearn control instincts that have been burned into their thumbs for decades.

Nintendo doesn’t offer any game-level or emulator-level customization options to reconfigure these controls to better suit their expectations. [Update: There are system-level customization options, though; see above]. Compare this to the Xbox version Kizilgozwas also broadcast as part of today A rare repeat or an Xbox Game Pass subscription.

On Xbox, the game defaults to a new control scheme designed specifically for the Xbox controller, with the left stick controlling movement and the right stick controlling rotation/viewing. In addition, the Xbox version allows you to fully adapt any game function to any button or direction of the controller.

We’ve talked before About the Switch’s N64 emulation leaving a lot to be desired on the control front. The lack of control customization options is particularly noticeable Kizilgozalthough an FPS that relies heavily on the ability to move and aim intuitively.

Partial solution

The best solution to this Switch-based control problem is probably to pick one of them official Switch Nintendo 64 controllers Nintendo is offering a sale on its website. But that’s not a practical option for many, as $50 controllers are almost constantly sold out these days (to say nothing of their usefulness when playing handheld).

After fiddling and experimenting all morning, I found the best solution for me Kizilgoz To change the disasters was to change the Joy-Cons. Holding the right Joy-Con in my left hand and vice versa, Kizilgoz‘s “1.2 Solitaire” control scheme is finally approaching the “normal” part I’ve been looking for with left stick movement and right stick rotation.

So it came to this - holding the Joy-Cons in the wrong hands ...
To enlarge / So it came to this – holding the Joy-Cons in the wrong hands …

Kyle Orland

This control “solution” has some obvious problems – the Joy-Cons are clearly not designed to be held this way. Even with the standard, circular wrist strap attachments connected, the Joy-Cons don’t fit comfortably in the wrong hands.

Everything is out of place, with the Joy-Cons being mixed up, from the analog sticks (now fixed with the left stick “down” and the right stick “high”) to the shoulder buttons (which now require it). awkward, very long reach to hit the face buttons (now requiring you to hit the A and B buttons with the “wrong” thumb). Obviously, this solution doesn’t work when playing the Switch in portable mode either.

Still, this is the best option I’ve come up with Kizilgoz It feels like what I expected it to feel like on the Switch. It’s a shame, because Nintendo could easily fix this with some sort of remapping option for the Switch N64 emulator. [Update: Or including easier switching options for the system-level control customization mentioned above]. As it is, although the only version Golden eye 007 It is also one of the worst control options available with online gaming.

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