Image: road

roadacting as a “storytelling engine” is a toolbox that allows players to create and then play through entire digital worlds for their role-playing games, from landscapes to settlements. Launched on Kickstarter earlier this month, it’s already available blown up exceeded its funding goal.

It was developed by NOG, a small game studio that usually specializes in Unreal Engine products and real-time graphics and works with companies like EA and Ubisoft. Although everything here is their idea and work, NOG promises it road will allow players to build worlds up to a whopping 60 square miles. Here’s the trailer:

Menu teaser trailer

Say YET road it works like this: you first build the game world, either through procedural generation, using hand brush tools, or a combination of both. Then you do the same for castles, dungeons, and settlements. Then you can import 3D models and “2D assets” for your characters and other objects (or use some pre-existing templates), put them all together, insert some rules, or download and use them online or locally you can

It certainly loses the tangible joys of board gaming by going digital, but it also hopes that the degree of customization and possibilities its toolset offers are more than that.

Interestingly, NOG advertises road As something that will be free to download and use, where players can sell everything from custom rules to character models (and NOG will get a cut), they hope their add-on market will generate enough revenue to keep the lights on.

So that Kickstarter-asking AUD$67,000 and at $272,000 at the time of publication – doesn’t really give you roadbut a growing series of limited edition items such as D20s and deluxe character models. You can check out more on the Kickstarter pagebut also information about things like closed beta and some fine technical points about how it all works.

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