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In case you haven’t been paying attention to your Super Earth-mandated briefings, Helldivers 2 players have been entrenched in a defensive war with automatons for some time now – and while the playerbase has had some issues (and yours truly), I can’t deny that Arrowhead has achieved its goal of creating a rad as hell survival story. i don’t know

Even this second big order spawned countless memes, propaganda posters, and an entire planet of “robot Vietnam” where, say, 30,000 individual people were glued together for almost zero tactical benefit. They just think it’s neat. But it’s officially over – those damn dirty robots have won.

(Image credit: Arrowhead Games)

We’ve lost the main order – what’s next? Weld. This is so. While the war against the automatons is a long, drawn-out campaign, the next major command is “Hey. Go liberate a single planet.” Should be simple, right? Nice windy mission. Log in and out, earn 45 medals as fast as at least one day. Is that right?

(Image credit: Arrowhead Games)

I decided to extract some oil from the planet for Super Earth myself, and aside from some distinctly Creek-ian jungle vibes, I didn’t find anything too bad. It was a standard “kill bugs” mission. I laughed, my teammates laughed, the bug laughed, we killed the bug. It was a good time. Then I double checked Discord and everyone was having a heart attack.

(Image credit: Official Helldivers Discord)

Well, that’s the reason for the fear – politely and a couple of boffins currently tearing their hair out on the Helldivers 2 Discord as we speak. Veld originally had a recovery rate of about 7%. It’s about how many percentage points per hour the bugs are on the planet, and players need to overcome and win a certain amount of friction.