whom Overwatch 2 As the second competitive season comes to a close, the developers released a small balance patch that took effect on Tuesday, January 24th at 1pm CT.

This patch focuses on a few heroes that received complaints from the game’s playerbase and smaller tweaks to specific mechanics. Roadhog, Sojourn, and Kiriko are the main targets of this minor update.

Overwatch 2 the third competitive season should start in early February, and there will likely be a bigger patch to accompany it. Developers are already there next month hinted at some big general changes.

Here it is all changes It comes on January 24th Overwatch 2 patch

Heverwatch 2 January 24th patch notes

Roadhog

  • Chain Hook – Impact damage reduced from 30 to five. After being unhooked, the enemy’s final position is now four meters away from Roadhog instead of three.
  • Scrap Gun – Damage per pellet reduced from 6.6 to six, cooldown reduced from 0.85 to 0.8 seconds, reload time reduced from two to 1.75 seconds, and maximum ammo increased from five to six.

These changes to Roadhog will significantly weaken the hero’s one-shot kill potential after locking down an enemy. Prior to this patch, the Chain Hook damage and the immediate follow-up with the Scrap Gun meant that most non-tank heroes would get a shot after getting hooked.

Now, the damage done by the actual hook has been reduced to just five HP, and the target will move slightly away from Roadhog.

This means that enemies have a better fighting chance of being able to escape Roadhog once they’re engaged. Heroes with high mobility can move in time to avoid the next shot and will likely not die from the Chain Fork itself.

To compensate for these major nerfs to the infamous hook combo, Roadhog’s primary weapon received a few minor tweaks. While the damage per pellet has been reduced, reload and cooldown buffs report that Roadhog can now fire a bit faster. The ammo increase also gets a slight buff.

Idol

  • Fortify – Health bonus reduced from 125 to 75.

Orisa makes a very small adjustment to her Fortify ability in this patch. The skill was considered very powerful with a 125 HP bonus in addition to its other perks, so Orisa gets a bit of a nerf. This won’t be a huge change, but Orisa players may want to take a closer look at their HP bars when using Fortify.

To stay

  • Railgun – Energy gain is no longer based on initial penalty damage, instead each initial shot on an enemy now grants five energy. Initial fire damage per projectile reduced from 10 to nine.

Players have been calling for nerfs to Sojourn’s rail weapon for a long time. This nerf will reduce the recharge time of his railgun in almost all cases.

This change cancels the increase in armor damage on Sojourn or enemies. Damage-increasing shots will still only deal five energy, and even if he hits targets with armor or a discord orb, for example, he still gets five energy per shot. This makes his iron gun a somewhat unique weapon.

One notable thing from this is that the patch notes indicate that energy will now only be given to hit an enemy playersnot enemy shields or other utilities. OW2 players can still reload their iron gun quickly, but it puts them in more difficult situations where they face off against enemies.

It is there

  • Healing Ofuda – Cooldown increased from 0.85 seconds to one second.

This is a huge nerf to Kiriko’s overall healing output and makes her playstyle even more of a dual purpose support hero.

Each Ofuda still carries the same amount of healing, but players now have to think more carefully about how they use docs instead of spamming their main fire. Because it takes longer to regenerate after a cast, Kiriko players must think more carefully about how they target their heals and be able to use secondary fire more often.

Kiriko has been the best support pick since her release, mostly thanks to her incredible damage, but her healing is also borderline broken. The skill ceiling for Kiriko should go up a bit with this change, and players should focus more on using damage.

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