Summary: Video game players are quick and accurate in their response, and excel in decision-making. Accuracy and response time differences are related to improved brain activity.

Source: Georgia State University

A recent study by researchers at Georgia State University found that repetitive video game players show better sensory decision-making skills and improved mobility in key regions of the brain compared to players.

The authors’ use of practical magnetic resonance imaging (FMRI) in the study suggests that video games may be useful tools for training in perceptual decision-making.

“Most young people play video games for more than three hours a week, but their decision-making skills and brain function are unknown,” said Mukesh Damala, associate professor at the Georgia State Department. Physics and Astronomy and the University Institute of Neuroscience.

“Our work provides some answers,” said Damala. “Video games can be used effectively for training – for example, decision-making skills training and medical interventions – once the relevant brain networks are identified.”

Damala, the newspaper’s main author, was a consultant to Tim Jordan, who provided a personal example of how such research could inform video games to train the brain.

Jordan received his PhD in physics and astronomy from Georgia. In 2021, as a child, he had poor eyesight. Asked to cover his good eyes and play video games as part of a 5-year study, it is a way to strengthen his vision in a weak eye.

Jordan’s video game training legally enabled him to develop a strong visual ability, which eventually allowed him to play lacrosse and color ball. He is currently a postgraduate researcher at UCLA.

The Georgia State Research Project involved 47 college-age participants, 28 of whom were classified as regular video players and 19 non-players.

The subjects are placed in a mirror in the FRI machine, which allows them to see the clues and then move the dots. Participants were asked to press a key on their right or left hand to indicate the direction in which the points were moving, or they refused to press any key if there was no directional movement.

This shows the video game control
The authors’ use of practical magnetic resonance imaging (FMRI) in the study suggests that video games may be useful tools for training in perceptual decision-making. Image is in the public domain.

The study showed that video game players were quick and accurate in their responses.

As a result of the analysis of brain tests, the differences are related to the improved activity in certain parts of the brain.

“These results suggest that playing video games can enhance a number of sub-processes for improving decision-making skills for emotional, cognitive, and functional mapping,” the authors wrote.

“These findings begin to shed light on how video game can change the mind to improve performance and increase their ability to increase task-oriented activity.”

The study showed that there was no trade-off between speed and response accuracy – video game players were better in both dimensions.

“This lack of speed-accuracy trading shows that video game play is a good candidate for cognitive training in decision-making,” the authors wrote.

So the news of game and neuroscience research

Author Anna Varela
Source: Georgia State University
Contact Anna Varela – Georgia State University
Image The image is in the public domain.

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Preliminary study Open access.
Video game players have improved decision-making skills and improved brain function.”By Tim Jordan and others. Nerve image


Video game players have improved decision-making skills and improved brain function.

Playing video games is a popular activity that involves a knowledgeable, emotionally enriched environment, which often brings cognitive benefits to those who play it. It is unknown at this time what he will do after leaving the post.

We tested video game players (VGP) and video game players (NVGP) behavior and mental responses during decision-making with practical magnetic resonance imaging (FRI) testing. In behavior response, VGP was generally approximately 190 ms faster and 2% more accurate than NVGP.

By comparing the percentage of signal changes in the brain response, the normal range of motion between groups in the group, video players increased signal changes related to right language gears, right extra motor area (SMA) and left thalamus improved behavior response. . Network activity to the right SMA and left to Talmud also increased.

Regional signal changes and network activity of all participants were found to be negatively correlated with decision-making time, indicating better cross-section and network performance.

These results provide new insights into brain mechanisms that improve sensory decision-making skills as a result of video play.

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