If you hear a heavy Long Island accent taunting you in Warzone 2.0, it's me.

If you hear a heavy Long Island accent mocking you Warzone 2.0This is me.
Image: Activision / Kotaku

We only have Warzone 2.0 it’s been a few hours and it’s already clear that proximity chat is a brand new feature. Today, brand new battle royale Call of Duty launched an hour before the scheduled timeand there’s a ton of new features to analyze – a completely revamped inventory system, a tag team gulag, and affinity chat, aka toxicity.

Read more: Call Of Duty: Warzone 2.0: Everything you need to know about Gulag, Proximity Chat and more

A video from FaZe Clan member ZooMaa shows just how powerful proximity chat can be to wake up enemy crew members – and they get pissed off and choked. During ZooMaa’s flow, the enemy says, “Come here, my friend, I can hear you.” ZooMaa then responds to him by repeatedly saying “where are you?” he asks. before the two engage in a hilarious shouting/shooting match.

Of course, famous Call of Duty Streamer TimTheTatman has also already shared his thoughts on proximity chat, telling an enemy to “look at their head” before headbutting him, calling the new feature “content”.

It’s unclear how close you have to be for proximity chat to kick in, and if you have your in-game chat off or your mic muted, it won’t really matter. But when it does start working, it’s obvious that it’s the kind of feature that will only spawn more chaos, more yelling, and in a lot of cases, more toxicity. Will this game make playing against dudes more insufferable? Maybe. Will I double down on being equally annoying? You bet.

Read More: Modern War II Gameplay Reveals Variable, Non-Linear Battle Passage

First time Warzone 2.0 In a quads match, my teammates and I received a bounty contract and was given to remove an enemy player, which would earn us a lot of money. As we got closer to our location on our Taj-map, it became clear that the enemy, aware of the blessing on his head, climbed to the top of the tallest building in the area. As we climbed to the top looking for him, his voice was suddenly heard in my headphones, his name in the lower left corner of my scream.

“Get away from me!” he shouted, panic rising in his voice. “I’m coming for you, baby,” I read back. My team started singing “we’re coming for you” like schoolboy dreams from the 19th century until we turned it on. His last words were “God damn it”.

It’s very obvious within the first few hours of launch Warzone 2.0‘s proximity will be a feature that polarizes the conversation. For marginalized people who play Call of Duty, this could be another way for them to be harassed. Fortunately, you can turn off proximity chat, voice chat, and last word chat on all of them. Warzone 2.0 settings menu. If you’re like me and hardened by 20 years of abuse by straight cishet men in FPS titles, you can join me in continuing the intimacy conversation.

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